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Toy Soldiers: Cold War : ウィキペディア英語版 | Toy Soldiers: Cold War
''Toy Soldiers: Cold War'' is Signal Studios' follow-up sequel to the action/strategy video game, ''Toy Soldiers.'' ''Toy Soldiers: Cold War'' features 1980s-era military technology, and is based around the idea of military aggression escalating between the United States and the USSR. ''Toy Soldiers: Cold War'' features a blend of third-person action and strategy, similar to the original ''Toy Soldiers'', but with added features and gameplay mechanics. ==Gameplay==
''Toy Soldiers: Cold War'' features similar gameplay to the original game, with players trying to repel a Soviet invasion across a diorama towards a toybox in a child's bedroom. Compared to the original game which featured generic World War I battlefields, diorama settings range from jungles and deserts to real world locations such as the streets of Paris and the Great Pyramids. The game features boss levels with certain large enemies, such as the Antanov winged tank, the Typhoon class submarine and the final boss, the Russian project R.I.S.E and a number of changes and additions to the gameplay. For example, while players are still able to control vehicles such as tanks or helicopter gunships on the battlefield, time using these vehicles is limited by a battery charge which can be replenished either by collecting floating battery icons or returning the vehicle to its recharge stand. In addition, killstreaks are rewarded with special one-time attacks called "Barrages", which include being given the ability to call an airstrike or control an invincible ''Rambo''-inspired commando for a limited time.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Toy Soldiers: Cold War」の詳細全文を読む
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